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Computer Space
The player controls a rocket ship and must evade enemy fire from a pair of flying saucers using a thruster and a pair of rotational buttons. The player fires back to destroy the flying saucers by firing missiles at them from the rocket ship. Today, the game would be considered a multi-directional shooter.
The saucers moved in tandem. There were at least two places on the screen where the rocket could hide and not be hit by the saucers.
If the player's score was higher than that of the saucers at the end of 90 seconds, the player would get another 90 seconds of play, and the colors of the screen would switch in "Hyperspace" (it would switch like a photo negative, from black to white and white to black). If at the end of this 90 seconds the player's score was still higher than that of the saucers, the player received another 90 seconds and the colors would revert to normal. This sequence is repeated indefinitely.
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PaultheElder |
Latest page update: made by PaultheElder
, Feb 14 2008, 5:22 AM EST
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